package com.me.adventures.screens; import com.badlogic.gdx.math.Vector2; import com.me.adventures.characters.Bloque; import com.me.adventures.characters.Calavera; import com.me.adventures.characters.Cofre; import com.me.adventures.characters.Corazon; import com.me.adventures.characters.Pared; import com.me.adventures.characters.Roca; import com.me.adventures.characters.Salida; import com.me.adventures.main.AdventuresOfManuel; import com.me.adventures.main.Constant; public class Nivel8 extends Nivel{ public Nivel8(AdventuresOfManuel adventures, Vector2 posicionManuel) { super(adventures, posicionManuel); } @Override protected void mapaDelNivel() { } @Override protected void objetosDelNivel() { //Se introducen las paredes del nivel objetos.add(new Pared(adventures, new Vector2(0, 0), 1024, 58)); objetos.add(new Pared(adventures, new Vector2(135, 0), 58, 754)); objetos.add(new Pared(adventures, new Vector2(135, 696), 580, 58)); objetos.add(new Pared(adventures, new Vector2(715, 725), 58, 29)); objetos.add(new Pared(adventures, new Vector2(715, 696), 58, 29));// salida = new Salida(adventures, new Vector2(657,696), Constant.PUERTA, objetos.size()-1); objetos.add(new Pared(adventures, new Vector2(773, 696), 58, 58)); objetos.add(new Pared(adventures, new Vector2(831, 0), 58, 754)); //Se introducen los demas objetos por fila corazones.add(new Corazon(adventures, new Vector2(309, 638), 0)); corazones.add(new Corazon(adventures, new Vector2(541, 638), 0)); objetos.add(new Roca(adventures, new Vector2(599, 638))); objetos.add(new Roca(adventures, new Vector2(657, 638))); objetos.add(new Roca(adventures, new Vector2(251, 580))); objetos.add(new Roca(adventures, new Vector2(367, 580))); objetos.add(new Roca(adventures, new Vector2(425, 580))); objetos.add(new Roca(adventures, new Vector2(483, 580))); objetos.add(new Roca(adventures, new Vector2(599, 580))); objetos.add(new Roca(adventures, new Vector2(251, 522))); objetos.add(new Roca(adventures, new Vector2(367, 522))); objetos.add(new Roca(adventures, new Vector2(483, 522))); objetos.add(new Roca(adventures, new Vector2(715, 522))); objetos.add(new Roca(adventures, new Vector2(251, 464))); objetos.add(new Roca(adventures, new Vector2(367, 464))); objetos.add(new Roca(adventures, new Vector2(483, 464))); objetos.add(new Roca(adventures, new Vector2(599, 464))); objetos.add(new Roca(adventures, new Vector2(715, 464))); objetos.add(new Roca(adventures, new Vector2(251, 406))); objetos.add(new Roca(adventures, new Vector2(367, 406))); objetos.add(new Roca(adventures, new Vector2(483, 406))); objetos.add(new Roca(adventures, new Vector2(599, 406))); objetos.add(new Roca(adventures, new Vector2(715, 406))); objetos.add(new Roca(adventures, new Vector2(251, 348))); objetos.add(new Roca(adventures, new Vector2(367, 348))); objetos.add(new Roca(adventures, new Vector2(483, 348))); objetos.add(new Roca(adventures, new Vector2(251, 290))); objetos.add(new Roca(adventures, new Vector2(367, 290))); corazones.add(new Corazon(adventures, new Vector2(425, 290), 0)); objetos.add(new Roca(adventures, new Vector2(599, 290))); objetos.add(new Roca(adventures, new Vector2(715, 290))); objetos.add(new Roca(adventures, new Vector2(251, 232))); objetos.add(new Roca(adventures, new Vector2(367, 232))); objetos.add(new Roca(adventures, new Vector2(483, 232))); objetos.add(new Roca(adventures, new Vector2(599, 232))); objetos.add(new Roca(adventures, new Vector2(715, 232))); objetos.add(new Roca(adventures, new Vector2(251, 174))); objetos.add(new Roca(adventures, new Vector2(367, 174))); objetos.add(new Roca(adventures, new Vector2(483, 174))); objetos.add(new Roca(adventures, new Vector2(599, 174))); cofre = new Cofre(adventures, new Vector2(657, 174), 5); objetos.add(new Roca(adventures, new Vector2(715, 174))); corazones.add(new Corazon(adventures, new Vector2(309, 116), 0)); objetos.add(new Roca(adventures, new Vector2(483, 116))); objetos.add(new Roca(adventures, new Vector2(599, 116))); objetos.add(new Roca(adventures, new Vector2(657, 116))); corazones.add(new Corazon(adventures, new Vector2(541, 58), 0)); } @Override protected void personajesDelNivel() { personajes.add(new Calavera(adventures, new Vector2(425, 348), manuel)); personajes.add(new Calavera(adventures, new Vector2(541, 348), manuel)); personajesMovibles.add(new Bloque(adventures, new Vector2(715, 580), manuel)); personajesMovibles.add(new Bloque(adventures, new Vector2(599, 522), manuel)); personajesMovibles.add(new Bloque(adventures, new Vector2(657, 348), manuel)); personajesMovibles.add(new Bloque(adventures, new Vector2(483, 290), manuel)); personajesMovibles.add(new Bloque(adventures, new Vector2(309, 174), manuel)); personajesMovibles.add(new Bloque(adventures, new Vector2(309, 58), manuel)); } }